3D ANIMATION INSTRUCTORS
SELMAN KANTARCI
3D ANIMATION DEPARTMENT HEAD
Selman Kantarci describes himself as equal parts animator and modeler with a love for digital work. He began drawing at a young age, which soon morphed into a love for classical animation, soon evolving to flash and eventually 3D. He believes animation is about interacting with people, finding out what makes them tick, and observing with great detail. Recently, Selman has worked on Detective Pikachu and with Angelina Jolie on Maleficent 2.
TOM ZUBER
3D ANIMATION + ART
As a past graduate from the Animation dept at Emily Carr University, Tom Zuber works in Film, TV, and Gaming as Art Director, Designer, Animator, and Producer. Tom has worked with are Sony, Electronic Arts, THQ Canada and Australia, Stargate Studios, Backbone Studios, Delaney and Friends, Bardels Animation, Relic Entertainment, and Disney with various roles on projects including The Chronicles of Narnia, SpongeBob SquarePants, Dawn of War, Happy Times Murders, The Prophet, X-Files, and The Exorcist Series. Tom has extensive experience teaching all aspects of 2D and 3D Animation, Concept and Character Art, and Lifedrawing from core artistic skill development to technical art skills with schools such as Emily Carr University, Capilano University, Media Design New Zealand Langara College, and now with InFocus Film School!
ARTURO BACCIO
3D MODELING
Arturo Baccio began developing his love for 3D modeling and animation in 2012 when he graduated from Vancouver Film School’s 3D program. He has worked with a variety of studios as a 3D Modeler such as Wildbrain, Stellar Creative Lab and Mainframe Studios, as well as at Atomic Cartoons as a Rigger and CG Generalist and at DHX Media as a 2D Builder and CG Generalist. Throughout his professional career, he has worked on well-known titles like Rocky and Bullwinkle (2014), Molly of Denaly (2019), and Carmen Sandiego (2019-2021).
AKSH MALIK
3D ANIMATION
Aksh Malik is a driven veteran 3D Animator who has spent over 10 years working in the industry on various AAA games, film and series projects, while also assuming leadership responsibilities, gaining teaching experience as well as pursuing continuous self-development.
The early years of his 3D animation career brought him to New Zealand where he was a 3D animator for Dreamwork’s and Nickelodeon’s Kung Fu Panda: Legends of Awesomeness (2014) and Penguins of Madagascar (2014). After moving to Vancouver shortly after, Aksh worked with Bardel Entertainment in various roles like Animator and Lead Animator on All Hail King Julien (2014), as well as Senior Animator on Angry Birds Blues (2017).
In recent years, Aksh’s work as an animation artist lead him to bring his expertise into the gaming world, working as a Facial Animation Supervisor on both Mortal Kombat 11 (2019) and Gotham Knights (2022).
MARIO ALBERTO MELGOZA RUIZ
3D RIGGING
Mario Alberto Melgoza Ruiz began his 3D career in Mexico and has been working in the CG industry for over 10 years as an accomplished Rigger, Rigging Supervisor, Character and Technical Artist. As a 3D artist specializing in movement, he always looks forward to bringing the best solutions to the characters he works on. Throughout his career, he has worked with studios such as ExodoDW, Demente Estudio in Mexico and ICON Creative Studio and Sony Pictures Imageworks in Vancouver, BC.
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