3D ANIMATION INSTRUCTORS
LISTEN TO WHAT STUDENTS HAVE TO SAY
LISTEN TO WHAT STUDENTS HAVE TO SAY
Magic Eslami has more than 12 years of experience teaching at some of the top 10 schools in the world. Magic has maintained a high-quality educational experience throughout the years and is recognized as one of the industry’s top instructors. The students he has taught have gone on to work on award-winning films and acclaimed video games.
Magic has been involved in producing 3D short films and worked on The Addams Family 2 movie in recent years.
Magic has taught more than 1,500 students and has graduates in nearly every major studio in the world, such as; Pixar, Disney, EA, Dream Works, Digital Domain, Animal Logic, and more.
Robert Yau began his career over 12+ years ago, animating for children’s TV shows, but it wasn’t until later in his journey that he discovered his true passion for animation within the world of game development. Over the years, he has worked on a diverse range of high-profile titles, including Call of Duty, Mortal Kombat, Dead Rising, and family-friendly franchises like FIFA, The Sims, as well as properties under Disney and Marvel. With experience across a variety of mediums—TV/Film, trailers, cinematics, and gameplay—Robert has honed his ability to adapt to different project needs. He believes that a positive attitude and an open mind are key to successfully fitting into any creative team.
Xiangjun Zeng began developing his love for 3D modeling and animation in 2012 when he graduated from Vancouver Film School’s 3D program. He has worked with a variety of studios as a 3D Modeler such as Wildbrain, Stellar Creative Lab and Mainframe Studios, as well as at Atomic Cartoons as a Rigger and CG Generalist and at DHX Media as a 2D Builder and CG Generalist. Throughout his professional career, he has worked on well-known titles like Rocky and Bullwinkle (2014), Molly of Denaly (2019), and Carmen Sandiego (2019-2021).
Juan Cisneros, a Mexico City native, has spent the last 15 years immersed in Vancouver’s dynamic landscape, both personally and professionally. Specializing in lighting for computer animation, his technical prowess has brought visual magic to digital projects. Beyond pixels, Juan is a passionate table tennis player, finding balance in the fast-paced game amid his intricate work in the world of animation.
Mario Alberto Melgoza Ruiz began his 3D career in Mexico and has been working in the CG industry for over 10 years as an accomplished Rigger, Rigging Supervisor, Character and Technical Artist. As a 3D artist specializing in movement, he always looks forward to bringing the best solutions to the characters he works on. Throughout his career, he has worked with studios such as ExodoDW, Demente Estudio in Mexico and ICON Creative Studio and Sony Pictures Imageworks in Vancouver, BC.
Magic Eslami has more than 12 years of experience teaching at some of the top 10 schools in the world. Magic has maintained a high-quality educational experience throughout the years and is recognized as one of the industry’s top instructors. The students he has taught have gone on to work on award-winning films and acclaimed video games.
Magic has been involved in producing 3D short films and worked on The Addams Family 2 movie in recent years.
Magic has taught more than 1,500 students and has graduates in nearly every major studio in the world, such as; Pixar, Disney, EA, Dream Works, Digital Domain, Animal Logic, and more.
Robert Yau began his career over 12+ years ago, animating for children’s TV shows, but it wasn’t until later in his journey that he discovered his true passion for animation within the world of game development. Over the years, he has worked on a diverse range of high-profile titles, including Call of Duty, Mortal Kombat, Dead Rising, and family-friendly franchises like FIFA, The Sims, as well as properties under Disney and Marvel. With experience across a variety of mediums—TV/Film, trailers, cinematics, and gameplay—Robert has honed his ability to adapt to different project needs. He believes that a positive attitude and an open mind are key to successfully fitting into any creative team.
Juan Cisneros, a Mexico City native, has spent the last 15 years immersed in Vancouver’s dynamic landscape, both personally and professionally. Specializing in lighting for computer animation, his technical prowess has brought visual magic to digital projects. Beyond pixels, Juan is a passionate table tennis player, finding balance in the fast-paced game amid his intricate work in the world of animation.
Xiangjun Zeng began developing his love for 3D modeling and animation in 2012 when he graduated from Vancouver Film School’s 3D program. He has worked with a variety of studios as a 3D Modeler such as Wildbrain, Stellar Creative Lab and Mainframe Studios, as well as at Atomic Cartoons as a Rigger and CG Generalist and at DHX Media as a 2D Builder and CG Generalist. Throughout his professional career, he has worked on well-known titles like Rocky and Bullwinkle (2014), Molly of Denaly (2019), and Carmen Sandiego (2019-2021).
Mario Alberto Melgoza Ruiz began his 3D career in Mexico and has been working in the CG industry for over 10 years as an accomplished Rigger, Rigging Supervisor, Character and Technical Artist. As a 3D artist specializing in movement, he always looks forward to bringing the best solutions to the characters he works on. Throughout his career, he has worked with studios such as ExodoDW, Demente Estudio in Mexico and ICON Creative Studio and Sony Pictures Imageworks in Vancouver, BC.
Carlos Arancibia brings 25 years of experience across a wide range of animation styles and genres. He began his career at Disney Feature Animation, working on iconic films like Mulan (1998), Tarzan (1999), and Lilo and Stitch (2002), marking the end of the classic animation era. He then moved into 3D animation, contributing to The Wild (2006), My Super Ex-Girlfriend, and The Chronicles of Narnia: The Lion, The Witch & the Wardrobe (Extended Edition). Carlos expanded into video games, creating cinematics for Dragon Age and Mass Effect, helping to cement EA Bioware’s legendary status. After returning to Toronto, he worked on keyframe animation for films like Escape From Mr. Lemoncello’s Library and the Oscar-winning The Shape of Water by Guillermo Del Toro. He also spent five years as an Animation Instructor at Vanarts in Vancouver, teaching the fundamentals of animation to aspiring animators.
3D ANIMATION DEPARTMENT HEAD
Magic Eslami has more than 12 years of experience teaching at some of the top 10 schools in the world. Magic has maintained a high-quality educational experience throughout the years and is recognized as one of the industry’s top instructors. The students he has taught have gone on to work on award-winning films and acclaimed video games. Magic has been involved in producing 3D short films and worked on The Addams Family 2 movie in recent years.
Magic has taught more than 1,500 students and has graduates in nearly every major studio in the world, such as; Pixar, Disney, EA, Dream Works, Digital Domain, Animal Logic, and more.
Robert Yau began his career over 12+ years ago, animating for children’s TV shows, but it wasn’t until later in his journey that he discovered his true passion for animation within the world of game development. Over the years, he has worked on a diverse range of high-profile titles, including Call of Duty, Mortal Kombat, Dead Rising, and family-friendly franchises like FIFA, The Sims, as well as properties under Disney and Marvel. With experience across a variety of mediums—TV/Film, trailers, cinematics, and gameplay—Robert has honed his ability to adapt to different project needs. He believes that a positive attitude and an open mind are key to successfully fitting into any creative team.
Juan Cisneros, a Mexico City native, has spent the last 15 years immersed in Vancouver’s dynamic landscape, both personally and professionally. Specializing in lighting for computer animation, his technical prowess has brought visual magic to digital projects. Beyond pixels, Juan is a passionate table tennis player, finding balance in the fast-paced game amid his intricate work in the world of animation.
Xiangjun Zeng began developing his love for 3D modeling and animation in 2012 when he graduated from Vancouver Film School’s 3D program. He has worked with a variety of studios as a 3D Modeler such as Wildbrain, Stellar Creative Lab and Mainframe Studios, as well as at Atomic Cartoons as a Rigger and CG Generalist and at DHX Media as a 2D Builder and CG Generalist. Throughout his professional career, he has worked on well-known titles like Rocky and Bullwinkle (2014), Molly of Denaly (2019), and Carmen Sandiego (2019-2021).
Mario Alberto Melgoza Ruiz began his 3D career in Mexico and has been working in the CG industry for over 10 years as an accomplished Rigger, Rigging Supervisor, Character and Technical Artist. As a 3D artist specializing in movement, he always looks forward to bringing the best solutions to the characters he works on. Throughout his career, he has worked with studios such as ExodoDW, Demente Estudio in Mexico and ICON Creative Studio and Sony Pictures Imageworks in Vancouver, BC.
Carlos Arancibia brings 25 years of experience across a wide range of animation styles and genres. He began his career at Disney Feature Animation, working on iconic films like Mulan (1998), Tarzan (1999), and Lilo and Stitch (2002), marking the end of the classic animation era. He then moved into 3D animation, contributing to The Wild (2006), My Super Ex-Girlfriend, and The Chronicles of Narnia: The Lion, The Witch & the Wardrobe (Extended Edition). Carlos expanded into video games, creating cinematics for Dragon Age and Mass Effect, helping to cement EA Bioware’s legendary status. After returning to Toronto, he worked on keyframe animation for films like Escape From Mr. Lemoncello’s Library and the Oscar-winning The Shape of Water by Guillermo Del Toro. He also spent five years as an Animation Instructor at Vanarts in Vancouver, teaching the fundamentals of animation to aspiring animators.
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